Y'all About To Learn Some D&D

Sep 10, 2016 6:25 AM

iBoulderDash

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Will you skip the post, downvote, tl;dr, or actually give it a go?

Over the past few months, I’ve seen countless memes featuring our friend Gary Gygax grace the front page and usersub. Some were stories of what could’ve actually happened in someone’s Dungeons & Dragons campaign. Others are straight up memes, such as a scenario that set up all us lurkers into another tree fiddy scheme by the Loch Ness Monster. I just love these memes and upvote every one that makes me chuckle. But over time, I couldn’t help but notice that some of these memes were being made by people who clearly don’t play the game.

We all know those kinds of people, the people who try to tell a joke about a subject to relate to something without actually knowing the source material, only the gist of it. And to other people who also only know very minimal basics, the jokes can still be funny. Maybe I’m the only D&D player who thinks this, but the more that I see these memes made that get the mechanics of the game wrong, the less funny the punchline is by the time I get to the end. I appreciate the effort, but I just say to myself “That’s not how things work.”

So I wanted to put together an album for you guys who want to learn a little bit more of the basics of D&D. Now, this album is not going to teach you how to play by any means, just clear up some misconceptions that I’ve seen in a lot of memes and tell you a bit about what D&D is all about. If you actually wanna learn how to play D&D, go to your local comic book store, hobby shop, or websites such as Roll20.net and meet people. D&D is a social game and we love to welcome new players.

And as a disclaimer, I’m no D&D veteran. I’ve only been playing for about 2 years and I largely play version 3.5. I’ve only glanced at other version of D&D and Pathfinder, but I would presume it is safe to say that they mostly work the same (but I can easily be wrong). So the information I pass out will be relating to D&D 3.5. On top of that, “House Rules” are a thing, so people are free to follow the core rules as much or as little as they want (heck, it is even encouraged in the core books themselves that not everything has to be followed 100%), so a lot of this follows pretty standard ways of playing. Without further ado, let’s begin talking about the game itself.

Nothing beats the feeling of a physical D&D book.

The first thing you should know of D&D is that it is a complex game that grants players more freedom than what any video game on the market can provide. The only limit of this game is essentially your imagination. However, this doesn’t mean you can do anything whenever you want. Just like in our world where we are restricted by laws of the universe, the world of D&D is restricted by the core rules. If you want to murder an entire town, expect opposition. If you want to jump this gap, you might trip on a stone and fall. For the basics, a player needs simply to reference the Player’s Handbook, while the Dungeon Master need to also reference the Dungeon Master’s Guide and Monster Manual (or at least their online variations or PDFs.)

A good Dungeon Master won’t let you do whatever you want, though a good one will certainly let you make the attempt, even if the idea is completely stupid. This is the region where legends are made. Whether you crit fail by thinking it is a good idea to jump onto the head of a charging triceratops or you become the hero of the battlefield by catching a giant ballista bolt and using it as a bat, these are the moments we all live for.

This is also where we see a bunch of memes, be it true or false. When a meme just nails all the little mechanical details right in the story, I just find it that much more funny. But when a meme just goes and makes up what they think is a mechanic or how something works when it is not a thing in the core game, the joke just kinda falls flat. So let’s get to the misconceptions I see in some D&D memes.

Yes, they're natural.

As mentioned above, the nat20 or nat1 rolls (when your roll a 20 sided die and either get a 20 or a 1 before any modifiers are applied) are stuff of legends, which create some of the most epic or hilarious situations you will ever come across in the game. But because of how much us players hype up these incidents, I feel a lot of people who don’t play the game automatically just assume that a nat20 is always an instant win and a nat1 are always an instant fail.

In reality, that is not always the case. While with attack rolls and similar actions, this is true. Nat20s are the best and nat1s are the worst, regardless of modifiers. But most people play that when it comes skill checks, the nat20 critical win and the nat1 epic fails do not apply. A person could actually get a nat20 and things may not go in their favor regardless. This stuff is more common in late game and if a particular skill modifier is too low, not even a nat20 can help you.

The opposite is true, as one could roll a nat1, but still achieve what they were looking to do. An example is a character of mine who has a +21 skill modifier on Listen skill checks. More than likely, even if he gets a nat1 on a roll, he still has a 22 on listen in the end and will most likely hear whatever is going on if he has to make that check. And it is just silly that if someone nat1s a listen check, blood gushes from their ears or something.

Basically, it all comes down to breaking the limit of what your DM has in store. There is no automatic failures or successes from such things in skill check dice rolls, but it can be so from your skill modifiers.

There are a ton of skills. I won’t list them all as it’ll be too long, so to sum it up is this: Battle situations and save rolls for your Will, Fortitude, and/or Reflex are subject to critical wins or epic fails. Skill checks are not.

Some studies suggest that if you stay in place when a bull charges at you, it won’t actually ram you.

Probably the most common mistake I’ve seen in countless memes is that you roll to dodge. In most standard battle instances, there is no such thing as rolling to dodge. Instead, the games have a fundamental mechanic called the Armor Class, or "AC" for short. When you try to attack an enemy, you make an attack roll first to see if your attack even connects. Should your attack roll meet or exceed a target’s given AC, then your attack hits. After that, you then roll your damage.

As a player, you too also have your own AC. The opponents follow the same rules as you do, where they have to make an attack roll equal to or greater than your AC to hit. Because of how redundant it would be to have attack rolls against general defense rolls in most given instances, the AC was created as a fixed number to represent your chances of being hit by an attack. (Probably. I didn't make the game.)

However, that’s not to say “dodge rolls” don’t exist at all. When in battle, you just go based off the AC. Yet if you were to open a door and it was rigged with some sort of dart trap, you may have an opportunity to make a save roll, which I mentioned previously. Your character may be asked to make a Reflex save, to see if they’re able to get out of the way of this surprise trap that was just sprung on them. Should you meet or beat the number the DM has set for the difficulty to avoid this trap, it determines whether or not you dodged this trap. This is because a trap doesn’t have all the same stats that a monster/player character would, stuff like your strength and dex and con and all that good stuff. So it is simplified a bit to just make it a Reflex save.

And no, if you were attacked by, say, a goblin and it broke your AC, you can’t say you’d like to make a Reflex save to dodge the attack. If it broke your AC, it pretty much means your presumed natural attempt to dodge failed. Unless you just choose not to dodge and take it like a man.

Again, D&D is a rather complex game and not every instance will be the same. Your AC might save you, or it might not, but you’re told to make a Reflex save anyway because of some secondary effect or the like. But for the most part, if some big brute is taking a swing at you, you don’t roll to dodge. You just let them make an attack roll and hope they don’t break your AC.

Schrödinger's Campaign: Where the game simultaneously does and doesn’t revolve around the players.

As far as I’m informed, a good Dungeon Master can warp the entire world around the players and their actions. Wherever they wish to venture, the DM must craft the world as they go, like as if it has been there the entire time. All the NPCs, always living their lives, dealing with their problems. Anything that helps the world be just that bit more immersive is good for a campaign. How the story unfolds depends upon the actions of the players.

But at the same time, there will (or should) always be some things that are out beyond the control of the players. Maybe they can’t save every person the come across or react to any given situation the way they want that would best benefit them. After all, we've all had times in life that in the heat of a moment, we acted one way when we actually wanted to act another.

In a lot of the memes, I often see where the players are essentially given a lot more opportunities to get a positive or desired result than what should really be allowed, especially in a combat situation. Combined with the previously mentioned AC from above for an example, if someone is attacking your character, breaks your AC, you don’t get to save yourself by saying something like “I grapple at the opponent and attempt to throw them to the ground before their blade is plunged into my chest.” In most average situations, this is not how it works.

The game is ultimately a game where you take turns. Even your opponents get a turn. This is what rolling for initiative is all about; you’re rolling for who takes turns in what order. When an opponent is attacking you, you have a very limited choice as to what you can do in this time most of the time. Not that you just have to sit and wait. You might be able to get an attack of opportunity if the conditions are met, or you can spring a particular action that you readied in advance on your last turn for in response for if you do happen to be attacked. But if you do not specifically ready such an action on your turn, you don’t get to do some of these things. D&D is all about tactics and planning things out in advance. Otherwise, this whole thing pretty much turns into a pretend gun fight with kids where they go “I got you! You’re dead! “Nu-uh!” “Uh-huh!” “Nu-uh!” “Uh-huh!”

And if your DM is presenting you with all these moments to get out of these situations a whole lot, then they might not be doing their position right. The DM is neither for the players, nor against them. They are the absolute true neutral of the game. If you throw a bowling ball up in the air, they are to be the gravity that pulls it back down, even if that means it might come crashing down on your skull. Not that your DM can’t be merciful now and then, but a DM that is too kind can hurt things and ruin a game. A proper DM isn’t always going to let you have an escape. That’s just how the game goes. Sometimes being fair just doesn't seem fair.

Page 75 of your D&D Player’s Handbook v. 3.5 is where you will find my secret tax payment.

That’s all I can think about off the top of my head of misconceptions I’ve noticed in the D&D memes. Yeah, I know I’m being nitpicky, but I just had to say. Nothing tends to ruin a good joke more than sometimes knowing the source material and know the joke was told wrong, but you hold your tongue to try and be nice, attempting to go with it.

Now go forth, D&D meme enthusiasts! I will continue to upvote you if it makes me chuckle! Let the games begin, and may your rolls be ever natural!

the_more_you_know

I'll fav this now because I want to learn this shit but I'm mightily hungover atm and just want silly gifs to drag me out of the abyss.

9 years ago | Likes 2 Dislikes 0

Decided to go with TL;DR

9 years ago | Likes 2 Dislikes 0

I miss D&D SO MUCH! But the DM and group I used to play with were so awesome they can't be replaced :/

9 years ago | Likes 2 Dislikes 0

Tldr

9 years ago | Likes 4 Dislikes 0

If you thought this was tl;dr, don't read any of the books. Some of them have 300+ pages and lots of small print.

9 years ago | Likes 2 Dislikes 0

Natural 1s and natural 20s depend on the DM. I would often overrule the skill modifiers and make a 1 fail and a 20 succeed (usually).

9 years ago | Likes 2 Dislikes 0

Def favouriting for later

9 years ago | Likes 5 Dislikes 1

Forget 3.5 if you're new, go with 5th: http://dnd.wizards.com/products/legendary-fantasy-gaming

9 years ago | Likes 3 Dislikes 0

Free basic rules, Character Sheets page has a bunch of premade characters. dmsguild.com has a bunch of free adventures made for Basic/Free

9 years ago | Likes 2 Dislikes 0

I already play every week lol

9 years ago | Likes 2 Dislikes 0

I'll favourite and forget

9 years ago | Likes 2 Dislikes 0

9 years ago | Likes 2 Dislikes 0

NERD RAGE

9 years ago | Likes 1 Dislikes 0

That's a lot of scrolling to be basic....

9 years ago | Likes 2 Dislikes 0

Think that's something? The Player's Handbook 1, which is considered essential, is over 300 pages with lots of tiny print.

9 years ago | Likes 1 Dislikes 0

3.5 is where its at. Diversity and flexibility. Sure its more complicated than newer versions. But im not 10 years old either.

9 years ago | Likes 4 Dislikes 2

The changes to spell preparation alone make 5e superior. Wizards etc can prep chromatic orb and cast as many times as they have slots, no...

9 years ago | Likes 1 Dislikes 0

3.5 is ok at best, the game breaks down after 10th lvl. If your main complaint is less complicated, nay its streamlined and bloat taken out.

9 years ago | Likes 1 Dislikes 0

Depends on what you want. I am DMing a 5e and the players what a more story driven casual play. They are each good at different things.

9 years ago | Likes 1 Dislikes 0

need to try to guess how many times you'll need it.

9 years ago | Likes 1 Dislikes 0

I'd love to play D&D but

9 years ago | Likes 5 Dislikes 0

You could join the Table Top RPG One Shot Group on Facebook. That's where I met my online group.

9 years ago | Likes 2 Dislikes 0

I personally found a group of friends on Tabletop Simulator, they taught me how to play.

9 years ago | Likes 2 Dislikes 0

Head to your local comic shop or the like, or Roll20.net. Plenty of people who'd love to teach new players. Good chance to make new friends!

9 years ago | Likes 2 Dislikes 0

How I'm imagining you when you see a D&D meme v

9 years ago | Likes 2 Dislikes 0

9 years ago | Likes 2 Dislikes 0

So is there like a sci-fi version of D&D? Because I love the idea, but I prefer sci-fi over fantasy in general.

9 years ago | Likes 2 Dislikes 0

What kind of sci-fi we talking about? If you want cyberpunk, go shadowrun. Mechanics are very different from D&D though.

9 years ago | Likes 2 Dislikes 0

Absolutely. The table top setting is very well fleshed out. You could probably find any genre out there that you want!

9 years ago | Likes 3 Dislikes 0

I stopped at 3.5E. The most comfy edition IMHO. Still, my favorite tabletop is (old) World of Darkness. Nothing can beat VtM atmosphere.

9 years ago | Likes 2 Dislikes 0

"Craft the world as if it has been there." A good DM should have a pretty good idea of their setting and potential major npcs.

9 years ago | Likes 4 Dislikes 1

Not saying you have to create every nook and cranny, but the players will be able to tell when you're just winging it.

9 years ago | Likes 1 Dislikes 0

I've always wanted to play D&D but im not going to spend 72hours++ checking online constantly for 1 extended game. < 3 hours please.

9 years ago | Likes 2 Dislikes 0

You can always try the "jump into the action" approach. Have a DM help make your sheet, then just show up for the ride.

9 years ago | Likes 2 Dislikes 0

This has been the best method I've found. Get them playing and just teach as things happen, then more details later.

9 years ago | Likes 4 Dislikes 0

That's how it was for me. I went studying the game in my own time, once I got a taste and I wanted to learn

9 years ago | Likes 1 Dislikes 0

Hey @op when is your next session? I want to play!

9 years ago | Likes 3 Dislikes 1

Tomorrow night, but I'm afraid I'm not taking any more players into the campaign. This is just a private one with some of my friends.

9 years ago | Likes 1 Dislikes 0

Note: a good DM, if you entertain her, will let you live. She really has a vested interest in keeping you alive. She's worked hard on this.

9 years ago | Likes 3 Dislikes 0

So don't be needlessly stupid, or antagonistic. But feel free to be funny.

9 years ago | Likes 1 Dislikes 0

3.5 if you want a mountain of material to draw from. 5th edition if you want to focus on character building more than stat building.

9 years ago | Likes 3 Dislikes 0

my dm told us to roll up lv5 characters with 9k starting money, made half elf with green tunic, iron dagger, and 1500 trained chickens

9 years ago | Likes 3 Dislikes 0

Made an account just to say lol @ OP mentioning my goblin story. It was out of combat and treated like a trap going off, prompting DEX save.

9 years ago | Likes 3 Dislikes 0

Roll for upvotes...

9 years ago | Likes 2 Dislikes 0

Alright. So you know, the chances are slim. Roll a nat20 and its to the front page. Anything else, and it will die in the usersub.

9 years ago | Likes 1 Dislikes 0

AD&D or 5e are the only D&D versions that matter.

9 years ago | Likes 4 Dislikes 2

Agreed! I played AD&D for years, then started playing a second campaign using 3.5 and hate that edition. Last year we made the switch to 5e.

9 years ago | Likes 2 Dislikes 0

I do wanna try try 5th edition some time... especially since I found monster sheets based on Monster Hunter monsters for 5th edition!

9 years ago | Likes 2 Dislikes 0

I highly recommend 5E. I used to love 3E, but i cant imagine going back and playing it again anymore...

9 years ago | Likes 4 Dislikes 0

And for reference, here's the album that was put together. /a/qDzJ1

9 years ago | Likes 2 Dislikes 0

I'd give you +20 upvotes if I could. Thank you so much for this link <3

9 years ago | Likes 2 Dislikes 0

I second that recommendation from Eerongal. 5E takes the best of AD&D and the few good things from 3.5.

9 years ago | Likes 2 Dislikes 0

I been playing 5e lately. Very casual friendly compared to 3.5

9 years ago | Likes 14 Dislikes 2

Much better for encouraging RP and harder to exploit rules to make OP characters

9 years ago | Likes 2 Dislikes 0

I like it because it lends itself to the role playing part of the game, and less on managing stats.

9 years ago | Likes 4 Dislikes 0

I have a fantasy writer as a DM. He's gotten so many people into 5e because he gets to spend more time building a world vs number crunching.

9 years ago | Likes 5 Dislikes 0

Started DMing a 5e (my first ever). So much better for beginner DM and players. Have played 3.5e before and was too scared to DM.

9 years ago | Likes 5 Dislikes 0

Haven't tried 5e but I liked how pathfinder streamlined 3.5 for easier play and character creation.

9 years ago | Likes 1 Dislikes 0

Ho boy, if you think Pathfinder streamlined things, wait till you experience 5E.

9 years ago | Likes 1 Dislikes 0

It truly is. 3.5/Path was fine, but it got crazy numbers/DMing a nightmare. Got 12 year olds DMing at the local game store with 5E.

9 years ago | Likes 1 Dislikes 0

I write a witty comment in the memes style, to steal fake internet points

9 years ago | Likes 3 Dislikes 1

Make a Bluff check.

9 years ago | Likes 2 Dislikes 0

1, no modifier

9 years ago | Likes 1 Dislikes 0

9 years ago | Likes 1 Dislikes 0

Wait, if that's 1 without modifier, then what the hell did @fartharder roll for the Edward Macaroni Fork comment?

9 years ago | Likes 2 Dislikes 0

Double secret critical fail?

9 years ago | Likes 2 Dislikes 0

I roll to downvote it.

9 years ago | Likes 3 Dislikes 0

Critical fail. Frontpage achieved.

9 years ago | Likes 3 Dislikes 0

Fucking Demigorgan.

9 years ago | Likes 3 Dislikes 0

Really if there is not chance of success/failure in skill check you shouldn't even roll for it.

9 years ago | Likes 2 Dislikes 0

Not really. Players can often make their own skill checks. You can roll a nat20 on listen and hear nothing...because nothing is there at all

9 years ago | Likes 1 Dislikes 1

I think I chose wrong term. What I meant is that if there is not consequences in rolling there is no point.

9 years ago | Likes 2 Dislikes 0

In your example there is at least doubt in players mind.

9 years ago | Likes 1 Dislikes 0

But they don't know that until they make the check.So the players shouldn't ever know beforehand if they would automatically succeed or fail

9 years ago | Likes 1 Dislikes 0

Yes they should. Don't have enough to beat knowledge roll in nat20? No need to roll. Enough balance to cross the narrow bridge? You guess it

9 years ago | Likes 1 Dislikes 0