To Everyone mentioning GTA... It's made in Edinburgh, Scotland, by Rockstar North. Yeah American company but the amount of Scottish references and in jokes spread throughout the city is ridiculous lol.
There's a shocking amount of games set in LA or NY developed by non-Americans too. I think people just make assumptions. Like the latest Dead Island is in LA but is UK developed.
I found out recently that Breath of the Wild and Tears of the Kingdom are based on Kyoto and the shrine locations are related to real shrines around the city.
My favourite has to be Assassins Creed 3 as its map is a surprisingly accurate replica of Rome, although things are scaled down a bit and there a less ancient puzzle tombs...
Like West Virginia in Fallout 76? Or Boston in Fallout 4? Or Washington state in State of Decay? Or an amalgamation of the early 20th century West in RDR2? Or half a f*cking Halo ring in Halo Infinite? Or Montana in Far Cry 5 (Canadian devs are still *technically* American, right?) Has this guy only played like 2 games in his lifetime?
Vegas is a hell scape as for Fallout New Vegas its a wonderful game. Source - been to vegas and played New Vegas multiple play thrus on my ps3 and Xbox Series X
I work in San Francisco. Why not there? The topography is varied, there's the ocean, the bridges, the BART system, which could be SUCH a fun way to get around on foot. At some point you could restore service to make things quicker.
I've wanted to play that game, but I cannot work the standard controller to save my life. I've been on PC too long. A keyboard and mouse is a far superior movement and aiming system for me. I bought a PS3 to play Journey and the only other games I have are the Lego ones because they're simple enough to play without needing decades of muscle memory.
Mario odyssey had kingdoms based on New York, Mexico, California (flowers, red woods, and Golden Gate Bridge), the great lakes, Hawaii, France, Scandinavia, England (the dark souls level) Ancient Japan, and then the moon.
The next GTA is set in Miami ("Vice City"). There are a few games that take place in D.C. Also...San Francisco is nearly as popular as LA for game settings. I've never seen a game take place in Baltimore before.
I'm just now playing through Div 2. I was in a Battlefield then CoD rut until recently so Div 2 has been a welcome change of pace. Have you seen any of the promos for Div Heartland?
there's a reason that photo gets reposted so often. It's not representative of American cities at all. Breezewood is a small town well known as the ugliest highway truck stop in America.
Interesting fact. The creators of SimCity admitted to not modeling parking lots accurately to American cities. A few parking spaces come up around businesses, but nowhere near as many as there are in reality. They even said it would have been more like SimParkingLot if it were accurate.
The reasons for this are twofold: One, city ordinances from the 1950s often require a certain minimum amount of parking based on the size of the store, so shoppers’ parked cars wouldn’t clog nearby streets during busy periods. A few cities (e.g., Buffalo, NY in 2017 or Portland, OR just this summer) have repealed these rules to encourage better land use. Two, land is relatively cheap, so stores may as well have enough parking to handle peak demand, even if that peak is just a few days a year.
It wouldn't have been much of a city if parking lots were portrayed accurately. It would have been mostly empty parking lots with the occasional building.
For sure. There are somewhere between three and eight parking spots for every car in the US. Parking lots cover about 5% of urban land (and in some places it feels like way more). https://www.strongtowns.org/journal/2019/11/27/parking-dominates-our-cities-but-do-we-really-see-it Thats one perk I see of truly autonomous cars: everywhere would have valet parking, and the cars could take themselves to a central garage.
Yep, the community is typically spread out in a 10km radius around this strip of chain stores. Drive in any direction for two minutes and you’ll be surrounded by pocket neighborhoods and indie businesses. (And lots of churches. These rural hub towns have way more churches than one would think they’d need.)
I didn't know this (UK citizen) so thanks for clarifying. Unfortunately I think this image DOES sum up what us outsiders picture as a "normal" us location. I've visited north Carolina and it was beautiful!
Word. I preorder games I like from companies I like to support them. Rockstar puts out another RDR -Preorder. Havok puts out another open world sup game like spider-man, preorder. Respawn puts out another Jedi game -preorder. Those three companies earned it by producing mind blowing content in the past. The pre order hate is ridiculous. Just because one company shits the bed doesn’t mean they all are terrible. Mob mentality on the internet; and this site is absolutely ridiculous
The vast majority of them overhype and undersell, and your pre-orders are a constant reminder that they can easily get away with it. Even for the companies that deserve the money, it sets a bad precedent.
Yeah, you used to get fun little souvenirs, physical items like a poster or little toy, and maybe a cool aluminum case for the disk. Now it's like, here's a skin you'll stop using in 2 hours
I only pre-order discs of movies I have already seen and enjoyed in cinema and want to watch again anyway, and some Nintendo games because they are usually pretty good about releasing ful games
Red Dead Redemption, Red Dead Redemption 2, GTA Vice City, Ghost of Tsushima, Assassin's Creed Origins and Odyssey and Valhalla, Hogwarts Legacy. There are plenty of open-world games with a variety of locations.
Horizon Zero Dawn is mostly set in Utah and Colorado with a bit of Arizona and New Mexico. Horizon forbidden West goes over to Nevada where Las Vegas is buried in sand, and California is mostly under water. Las Angeles is visited in the dlc, and it's cracked and full of lava and robot dinosaurs.
Brazil too probably. I can think of a lot of other countries that it could suit, but then you get into the issues of 'don't punch down' and America is free to take shots at.
I think Bethesda did a decent job with Boston in fo4, sadly it was shrunk to fit their tiny map requirements. interesting to see how they handle planets in starfield.
in KSP, on the surface of a planet, there is a fixed render distance hidden by fog. The planet exists at full scale but is only rendered locally. As you fly away the planet transitions to a much lower resolution but now the whole planet can be rendered, and other planets that are far away are rendered as much lower resolution spheres with low res textures, or just an average colored dot if far away enough.
the planets are pretty sparse with just a few buildings and runways. in practice the only way to slow down the game is to make a ship or space station with too many parts as it'll bog down the physics engine trying to calculate everything every frame
Meanwhile, we're sitting over here in Chicago like "You *can't keep mentioning" the Chicago Branches of the Enclave and Brotherhood like this!" I can only play Tactics so many times.
I mean, y’all need to set your expectations back down to how everyone felt right after No Man’s Sky launched. I don’t care how much of bigger company Bethesda is or how much money was thrown at the project, you simply cannot randomly generate 1000+ planets that are all 100% unique with a myriad of different and interesting things to do on all of them. It’s just not going to happen.
Maybe when ai gets a bit better, you could get ai generated content, characters and quests, which could make procedurally generated worlds more interesting.
I’m guessing similar to outerworlds. They do love copying obsidian. But for those who havnt played basically yea there’s planets but each planet has a pretty limited area to explore. Stills fucking amazing game. With great dlc. Stoked for number 2
Probably the same way as Mass Effect 1 and Andromeda. You get a "small" patch to explore that in reality is only a few square kilometers, bound by impassable mountains, canyons, or the ever infamous "invisible wall".
Or Destiny, still pissed they actually said “if you can see it, you can go there” in interviews before the game’s release. Explore earth! > a junkyard in russia. Explore the moon! 1 crater and some areas around it. And a handful more planets to “explore”, all of which you progress through in a few hours. The most i saw was just space… during load screens
and - more importantly - half the gameplay that Oblivion had. Good thing I abandoned the hope that they ever make a decent RPG and instead try to embrace their take at whatever FarCry version came out the year before. Not at full price, of course. I wait for the sale where it's at 50% or less. Including all DLCs.
I honestly have no hope, i'm just torn at buying to see if it's hilariously bad and making it meme worth it to play, or simply bad and wait it's on sale or not buy at all. 1/2
For reference, i had no problem playing Skyrim on PS3 and Kingdom Come : Deliverance on PS4 a few times (even a playthrough with all bad perks) even though the textures were struggling to charge because of how much i enjoyed the game. 2/2
Making it realistically sized would result in a spread thin design effort. I'd rather have a tightly custom-made map of fun areas than a barren realistically ginormous wasteland.
I'm the opposite. To me, an apocalypse without long spans of quiet turns it into a theme park. "Yeah the bomb dropped and destroyed most things. So today if you walk more than 10 seconds without bumping into someone or something of interest, it's a bug".
Games that feel like massive open areas (New Vegas and BOTW for example) are still waaay smaller than IRL. If it were, the game would be 99.9% walking.
Yeah, the trick is to make it *feel* big while not actually being big. The 7,000 steps in Skyrim, for instance, is only a few hundred, and High Hrothgar is more of a large hill than a mountain. But via clever sightlines and visual effects it looks like a giant mountain, and the monuments and encounters scattered about makes it feel like a long journey.
My personal preference is how Witcher 1 and 2 handled perception of scale. Those games weren't actually open world, but they had realistically scaled open districts, and a lot of care went into the *impression* that the playable areas were part of a larger whole.
Yeah, it shouldn't be a hot take these days that it's the content of an open world setting that makes it good, not the scope. I'd always rather have a smaller but more detailed space to explore.
Absolutely, but a lot of games calling themselves openworld have no business doing so. Most of em are still very linear (more like a central hub to some areas rather then being an actual openworld) and/or give impression you can go wherever you want, but get blocked by invisible walls… Horizon for example, story and atmosphere and all is great. But the openworld aspect of it is pretty bullshit (especially since enemies respawn if you walk back and forth a hundred meter)
Just a personal gripe, i know Horizon was very well received, but such things annoy me to no end, promising freedom in how you want to play the game, but theres actually none, maybe you can swap the order of a few quests, but a replay of horizon and i found i was doing exactly same as first time… i#
Similarly, Elite Dangerous features a realistically sized galaxy with billions of star systems and fully sized planets to land on. They're all featureless wastelands not worth exploring.
Starfield will likely have the same problem, a thousand procedurally generated planets? Ahyup.. i just hope they have at least a handful of actually fleshed out planets for the main quests to take place and those other planets are just for Preston to complain about the settlements there
And people are so assmad that Star Citizen doesn't have 200 systems yet, when they had to invent server meshing first in order to be able to handle the strain they knew multiple systems would create.
Yeah, you know, building a game that's intended to have both a AAA singleplayer, and an MMO multiplayer, where five years into development, they had to create a new engine from scratch, with the development time on a new engine from scratch ranging anywhere from five to seven years on average, that's all cheap and the money that's being used to hire more devs every single year since start, to fix these problems, is a waste of money.
Bethesda also did Pittsburgh and like, North Carolina (wherever Point Lookout is). Plus FO76 is in West Virginia, and I can’t think of any other game that remembers WV even exists. As a Philly resident it’s annoying that they hit literally all the surrounding regions, but northern WV and southern-central PA are basically the same place.
There was a burger place in market Square that had the cover of The Pitt DLC painted on the wall as a mural. But like every other place in Market Square it eventually burned.
I haven't been myself. I should've clarified my home state is North Carolina. Reading your comment, I was a little surprised that NC would even be in a Fallout game and had to check where Point Lookout is.
I’ve spent a lot of time in NC because I love fishing and you guys have it all ready to go. But also, fucking Pittsburgh is a place in fallout. You ever been to Pittsburgh? It’s a city based around Iron mines and a shitty hockey team. Yeah I said it, get at me penguins fans.
Hey man, at least you get mentioned in the annexation. I have yet to hear about Philadelphia. I’m assuming everyone left it alone, which makes it just as hostile and full of ghouls as the rest of the fallout world.
I think it'll be more interesting to see how well (or poorly) it'll perform using the same 12-year-old engine. If they still use Creation Engine 2 for Elder Scrolls 6, it'll be a mess and players won't be happy. FO4 already looked outdated on release. 76 wasn't much better.
Bethesda Studio is propped up by two main support pillars; for some reason not having competition in their genre and modding. I have absolutely no faith in their ability to make something like Starfield work lol. P.s. specially not a game that looks so gunplay focused when I think back to how Fallout guns feel to aim and shoot
4's humans looked fine but everything else looked... Leathery? Like there's something going on there. Maybe it's the textures. 3 and NV had textures with more detail to make up for the simpler models, maybe that's why.
I think that issue stems from an overlay they used in Fallout 4 and 76. I have a mod that disables that overlay and the textures are super detailed. The issue i think is that they wanted to make it look more "animated" and used said overlay to blur the resolution on objects to make it look smoother to hide faults... It doesn't work right.
I'll question whether it's a real bethesda game if it doesn't continue the tradition of morrowind/gamebryo that all their games have where if you touch an object on a shelf, all the other objects on that shelf slide around.
Correct, there is an attachment layer that gets disabled when the player interacts with it, causing the other objects to default to their physics engine trigger. Since layering by hand is impercise, some objects are sitting a hair above the object they are supposed to sit on, causing them to fall.
That can be done in any engine with a console available to the player. The main crux is the syntax requirements, Gamebryo/Creation is an amazing tool compared to how clunky something like Source Engine is in how you operate its command systems for editing.
Planets will work by you picking a landing site, that generates some cells around the area. It wont be properly free-roam or free fly or anything like that since its the same engine. Can't move your ship without going into orbit and picking a new landing site.
It's not a new engine, it's a Frankensteined version of CE1 that they've just been tacking stuff onto for years. They just added more than with previous games and finally slapped a 2 on it. It still falls short of what an actual upgrade would be. The biggest notable change that they're touting is improved lighting. Whoopty-fucking-doo.
I mean, we don't really know if this new version is good or not but that's not the point here. The fact that they built up from CE1 does not make it the same. Good or bad, it's not the same engine.
There is a noticeable increase in performance between editions of UE. The absolute best footage of Starfield so far is still pretty average. I'm well aware engines build on the previous version, but even Bethesda has said that it has a large majority of the same specs as CE1. They added volumetric lighting, which has been around for years and years, and some minor NPC AI tweaks that were needed 10 years ago, let alone adding it now.
Cause people who parrot creation bad and would rather molders be neutered than see the issue isn't the engine it's the dev. Atarfield is the first bgs game we will see from them where they may finally be off of famine mentality
UnknownParticipant67
There's enough evidence in the comments to prove this accusation is without merits.
bikergeek6249
GTA: Vice City did pretty well with Miami, for its day. I was tempted to get Fallout 4 for Boston.
drosophilamelanogaster
GTA is made in Scotland.
ravenousj
I think Hawaii would be cool.
FellaWithUmbrella
Or smouldering…
slinkiisu
Horizon Zero Dawn takes place in Colorado
itsabelt
Was looking for this. Also in Utah, Arizona, and Montana.
CaptSchmidtGaming
I mean you got chicago.... and you can even try... ... ... ummm .... (can I see that blue thinking cap?)
drosophilamelanogaster
To Everyone mentioning GTA... It's made in Edinburgh, Scotland, by Rockstar North. Yeah American company but the amount of Scottish references and in jokes spread throughout the city is ridiculous lol.
Aeriix
There's a shocking amount of games set in LA or NY developed by non-Americans too. I think people just make assumptions. Like the latest Dead Island is in LA but is UK developed.
MatthewJohnsona
I found out recently that Breath of the Wild and Tears of the Kingdom are based on Kyoto and the shrine locations are related to real shrines around the city.
Cpthornswoggler
The Getaway had a great map of London. You could see things like my old flat, and the place I went for dim sum. Not bad for a PS2.
FellaWithUmbrella
But it was not by American dev, but by Sony Team Soho that was based in Soho, London.
VitaminJay
It may have been a GTA clone, but damn it was good, innit?
squishybaker
I loved it for the licenced cars.
omegaprimus01
Yeah I remembered that game, that was crazy how detailed the city was, some of the car physics needed some work, but I really enjoyed that game.
LeroyJS
Me too. I played the shot out of this one , even though the driving could get a little aggravating.
MatthewJohnsona
My favourite has to be Assassins Creed 3 as its map is a surprisingly accurate replica of Rome, although things are scaled down a bit and there a less ancient puzzle tombs...
FellaWithUmbrella
Made in Montreal, Canada.
ilovedogknots
Watch dogs did a good job with Chicago
matshelge
Fallout: New Vegas?
Skumbo
watchdogs has like chicago and san francisco
FellaWithUmbrella
And developed primarly in Montreal and Toronto, Canada.
Skumbo
you got me there
rowzdowr
Like West Virginia in Fallout 76? Or Boston in Fallout 4? Or Washington state in State of Decay? Or an amalgamation of the early 20th century West in RDR2? Or half a f*cking Halo ring in Halo Infinite? Or Montana in Far Cry 5 (Canadian devs are still *technically* American, right?) Has this guy only played like 2 games in his lifetime?
Redyls
or some desolate hellscape like vegas
glacialbae
I don't know, Vegas was pretty neat in Horizon Forbidden West
SpaceSpeed
Patrolling the Mojave desert or nearby biomes sort of makes you hope for an ice age caused by the sun being blocked because of nuclear bombs
OnePieceRoboFranky
Like Fallout : New Vegas
RainierCamino
MisterLemons
Don't you dare bash the name of the sacred game or I'll be forced to take decisive action. May your status be clean and your playthroughs infinite.
OnePieceRoboFranky
Vegas is a hell scape as for Fallout New Vegas its a wonderful game. Source - been to vegas and played New Vegas multiple play thrus on my ps3 and Xbox Series X
MrSmilingDeath
Agreed. Obsidian really gave Vegas a glow up.
BehGehBeeeehh
I work in San Francisco. Why not there? The topography is varied, there's the ocean, the bridges, the BART system, which could be SUCH a fun way to get around on foot. At some point you could restore service to make things quicker.
theowlman
I think Watch Dogs 2 did a good job recreating San Francisco
ridge
Driver: San Francisco
Bolkstoff
Horizon Forbidden West did a pretty nice job with SF, albeit covered in kudzu and underwater.
BehGehBeeeehh
I've wanted to play that game, but I cannot work the standard controller to save my life. I've been on PC too long. A keyboard and mouse is a far superior movement and aiming system for me. I bought a PS3 to play Journey and the only other games I have are the Lego ones because they're simple enough to play without needing decades of muscle memory.
Predicto
there are tons of games set in San Francisco.
Predicto
GTA-San Andres, Driver-San Francisco, Watchdogs 2, Horizon Forbidden West... here's a list of scores of them. https://en.wikipedia.org/wiki/Category:Video_games_set_in_San_Francisco
hotaru251
I mean....Nintendo's been doing it for decades. Every Pokemon region is based off a different real life location.
Ryanator50
Mario odyssey had kingdoms based on New York, Mexico, California (flowers, red woods, and Golden Gate Bridge), the great lakes, Hawaii, France, Scandinavia, England (the dark souls level) Ancient Japan, and then the moon.
heyimjephph
Didn't realize Nintendo was an American game studio...
Arcanum3000
Maybe if you've literally only played modern Grand Theft Auto games.
drosophilamelanogaster
Which are made in Scotland
cuddleskunk
The next GTA is set in Miami ("Vice City"). There are a few games that take place in D.C. Also...San Francisco is nearly as popular as LA for game settings. I've never seen a game take place in Baltimore before.
drosophilamelanogaster
GTA is made by Rockstar North, in Scotland
cuddleskunk
Didn't catch the "American" in the image.
drosophilamelanogaster
Literally the first fucking word numbnuts.
cuddleskunk
You've never parsed over a word when reading something before? Wow...you are truly unique and special. What's it like to be a robot anyway?
BeerBatteredandBold
Just Cause 2 was one of my most memorable maps.
digitreal
This video is why I reinstalled Just Cause.
FellaWithUmbrella
Developed by Avalanche Studios from Sweden.
anjeleyezjr
Here's an idea. Stop making everything open world. So many games it is simply unneccesary and simply bloats the game.
zanaria
If they want a post apocalyptic setting then they should use Florida or Texas...
RichieMuenster
We already had Far Cry 5 :)
GRZMNKY
I thought Mad Max took place in Texas
BeetBoxer
GTA Vice City was based on Miami and it was THE BEST GTA I SAID IT.
kaneinencanto
And 6 is going back there, most likely.
MageEpic
My only complaint about vice city was jumping to a boat and missing and dying in the water because you couldn't swim
GemsAreOutrageousTrulyTrulyTrulyOutrageous
Agreed, Just cruising around listening tunes was my go-to to unwind sometimes.
drosophilamelanogaster
Made in Scotland
literallymike
I don't know who's listening, but I would like to humbly request a GOOD open-world Matrix game.
DWandRFaremyspiritbeings
Saints Row 4 was matrix esq.
literallymike
Fair. But I want to BE Neo. With an Arkham-style fighting system. And Anthem-style (no, I know) flight.
MH9009
Division 2 with Washington DC was/is pretty good
FellaWithUmbrella
Developed mostly by Massive Entertainment from Sweden, with couple of Ubisofts own studios.
MH9009
I have high hopes for their upcoming Star wars game
UseTheForceLuke
I would really love a Div 3 but know in my heart it will probably never happen
ridge
Division: Heartland is in beta
MH9009
I'm just now playing through Div 2. I was in a Battlefield then CoD rut until recently so Div 2 has been a welcome change of pace. Have you seen any of the promos for Div Heartland?
miserycones
They could make one that looks like this and cover 90% of the rest of American cities
DeakVanNyke
Aquilarden
"Lol this is what all of America looks like I'm very original" (posts Breezewood, PA again)
realizedagain
That's not a city.
frosss
This is the exit off every highway in America
ItSeemsYouHaveSufferedaTerribleFate
Can you even call those cities though? They are more like truck stops along a highway. Just a load of forgettable counties and small towns
8v45p4tjm611
Predicto
there's a reason that photo gets reposted so often. It's not representative of American cities at all. Breezewood is a small town well known as the ugliest highway truck stop in America.
KnifeKnut
S T R O A D
marsgoose
That's a highway intersection.
Raxenlade
Stroads give me the big sad
OmnesMundiLardum
You may call me a coastal elitist, but that's fly over country.
ThePiedPiperofRuination
Looks like an Interstate junction instead of the city itself
iquestionthepinappleeveryday
Most truck stop locations do
joe6paques
Nobody actually lives in Breezewood. It’s just what you see here.
4chanrefugee
Breezewood, PA.
Green11ndys
It's definitely breezy there, idk about woods tho
Aquilarden
You'd think that if all of America looks like that, they could post somewhere else. But no, it's always Breezewood.
StenYngve
Named after a lady that fanned George Washingtons erection gently before he engaged the Brits during the revolution.
Ifekinlovesauerkraut
...and my ASD brain starts sperging out immediately. What a fucking nightmare.
Shaodyn
Interesting fact. The creators of SimCity admitted to not modeling parking lots accurately to American cities. A few parking spaces come up around businesses, but nowhere near as many as there are in reality. They even said it would have been more like SimParkingLot if it were accurate.
LDF607
The reasons for this are twofold: One, city ordinances from the 1950s often require a certain minimum amount of parking based on the size of the store, so shoppers’ parked cars wouldn’t clog nearby streets during busy periods. A few cities (e.g., Buffalo, NY in 2017 or Portland, OR just this summer) have repealed these rules to encourage better land use. Two, land is relatively cheap, so stores may as well have enough parking to handle peak demand, even if that peak is just a few days a year.
Shaodyn
It wouldn't have been much of a city if parking lots were portrayed accurately. It would have been mostly empty parking lots with the occasional building.
LDF607
For sure. There are somewhere between three and eight parking spots for every car in the US. Parking lots cover about 5% of urban land (and in some places it feels like way more). https://www.strongtowns.org/journal/2019/11/27/parking-dominates-our-cities-but-do-we-really-see-it Thats one perk I see of truly autonomous cars: everywhere would have valet parking, and the cars could take themselves to a central garage.
Shaodyn
Unfortunately, technology isn't good enough to make a fully autonomous vehicle yet. People keep saying they will, but it hasn't happened.
azzurrivincitore13
It’s always this photo of PA
DJGenoBreaker
nero4ty2
I love how breezewood always pops up as an example of what the us looks like when it's basically just a pit stop in the middle of farmland
ItsFunnyBecauseItsTrue
Agreed, this is a typical highway veer off when you need gas, toilets, garbage food, or all of the above. This isn't a neighborhood
LDF607
Yep, the community is typically spread out in a 10km radius around this strip of chain stores. Drive in any direction for two minutes and you’ll be surrounded by pocket neighborhoods and indie businesses. (And lots of churches. These rural hub towns have way more churches than one would think they’d need.)
iquestionthepinappleeveryday
Not just rural, I’m suburban-urban and have nearly 40 different types of churches in a 5-mile radius. Most a different variety of Christian.
miket953
I didn't know this (UK citizen) so thanks for clarifying. Unfortunately I think this image DOES sum up what us outsiders picture as a "normal" us location. I've visited north Carolina and it was beautiful!
nero4ty2
it's really pretty much in the middle of nowhere
3andAHalfLivesAgo
Careful, that doesn’t fit the narrative and the hive mind isn’t fond of dissenters
dandeentremont
Open world US cross-country game but its just this map repeated every 10 miles.
xoShiseUGA
An Open world based on the ridiculous 170 km linear city Saudi Arabia is talking abt building would be amazing
quzar
Yea, but you can't be open in Saudi Arabia.
FetaForMoses
How would you implement non-linear and open world game play in that
xoShiseUGA
500 meter tall, excluding subterranean floors, large open interior open spaces.Plus immediate dessert?
demagreg365
Hahaha lmao. You're completely free to explore in both dimensions
ItsActuallyDavidNow
This is your friendly reminder to not pre-order AAA games. This is your unfriendly reminder to NOT PRE-ORDER FUCKING AAA GAMES!
wadatahmydamie
I’ve only ever pre-ordered games from the Borderlands series, and I’ve never regretted it
dontblamemeivotedforkotos
Word. I preorder games I like from companies I like to support them. Rockstar puts out another RDR -Preorder. Havok puts out another open world sup game like spider-man, preorder. Respawn puts out another Jedi game -preorder. Those three companies earned it by producing mind blowing content in the past. The pre order hate is ridiculous. Just because one company shits the bed doesn’t mean they all are terrible. Mob mentality on the internet; and this site is absolutely ridiculous
justfillingthespace
The vast majority of them overhype and undersell, and your pre-orders are a constant reminder that they can easily get away with it. Even for the companies that deserve the money, it sets a bad precedent.
cbale2000
Back in the day it made sense when there was limited inventory, or if they gave you a pre-order discount or bonus items, but not anymore.
demagreg365
Yeah, you used to get fun little souvenirs, physical items like a poster or little toy, and maybe a cool aluminum case for the disk. Now it's like, here's a skin you'll stop using in 2 hours
skylardarkfox
I don't preorder anything nowadays. Devs have gotten super sloppy ever since they normalized zero-day patches.
quzar
DigiT00l
I only pre-order discs of movies I have already seen and enjoyed in cinema and want to watch again anyway, and some Nintendo games because they are usually pretty good about releasing ful games
Sigge1981
Need for Speed seems to be doing well enough on that particular front. The last two are pretty much Miami and Chicago, if I'm not mistaken
ensensu
Miami? Do they have Florida Man?
MaddModd
Having played some, the NPCs sure drive like a Florida Man acts
smashpro1
Watch Dogs 1 also did Chicago, while 2 did San Francisco.
FellaWithUmbrella
Since 2010 NFS-series have been developed in Sweden and in the UK.
Vall707
Ex EA Ghost games, yes. Sweden-Romania-UK
Sigge1981
NOYLL
Red Dead Redemption, Red Dead Redemption 2, GTA Vice City, Ghost of Tsushima, Assassin's Creed Origins and Odyssey and Valhalla, Hogwarts Legacy. There are plenty of open-world games with a variety of locations.
Feralkyn
RDR2's map is so stupid. It's the whole-ass us in like 2 square miles. You can ride from Louisiana swamps to the Rockies in 20 minutes lol.
Feralkyn
Same with Death Stranding now I think of it. You walk 5 mins and somehow you've crossed a quarter of the nation
NOYLL
I forgot Far Cry 3 and 4 and 5, the list goes on.
Hashbrown123
The Saints Row games...
wadatahmydamie
Watch Dogs
NOYLL
Oh yeah, Infamous and Elden Ring.
JapaneseGeneticists
Horizon Zero Dawn is mostly set in Utah and Colorado with a bit of Arizona and New Mexico. Horizon forbidden West goes over to Nevada where Las Vegas is buried in sand, and California is mostly under water. Las Angeles is visited in the dlc, and it's cracked and full of lava and robot dinosaurs.
DeadHamster
Frisking love HZD and HFW. Aloy is Baeloy.
heyimjephph
It says American and three of the titles you just listed are from a French owned Canadian studio
patotheduck
I'm gonna be dead by the time someone decides to do GTA in the UK.
Aeriix
Which is weird because GTA is developed in Edinburgh.
DigiT00l
The culture from the games doesn't really suit being aet anywhere but the USA, except maybe like Russia
Aeriix
Brazil too probably. I can think of a lot of other countries that it could suit, but then you get into the issues of 'don't punch down' and America is free to take shots at.
drosophilamelanogaster
GTA 2 had a London expansion.
ridge
Didn't the original take place in London?
mak10z
I think Bethesda did a decent job with Boston in fo4, sadly it was shrunk to fit their tiny map requirements. interesting to see how they handle planets in starfield.
chrismofer
in KSP, on the surface of a planet, there is a fixed render distance hidden by fog. The planet exists at full scale but is only rendered locally. As you fly away the planet transitions to a much lower resolution but now the whole planet can be rendered, and other planets that are far away are rendered as much lower resolution spheres with low res textures, or just an average colored dot if far away enough.
chrismofer
the planets are pretty sparse with just a few buildings and runways. in practice the only way to slow down the game is to make a ship or space station with too many parts as it'll bog down the physics engine trying to calculate everything every frame
Slaughterloo
Meanwhile, we're sitting over here in Chicago like "You *can't keep mentioning" the Chicago Branches of the Enclave and Brotherhood like this!" I can only play Tactics so many times.
Kalthramis
I have zero faith in Bethesda as of the last decade, soni can't imagine they've handled it well
70m4h4wk
Not one person called me "wicked smaht" when I maxed out my intelligence. Literally unplayable.
NearHereThere
I'm playing Fallout 4 like right now : )
Left4Donut
I mean, y’all need to set your expectations back down to how everyone felt right after No Man’s Sky launched. I don’t care how much of bigger company Bethesda is or how much money was thrown at the project, you simply cannot randomly generate 1000+ planets that are all 100% unique with a myriad of different and interesting things to do on all of them. It’s just not going to happen.
Hoedjevanpapier
Maybe when ai gets a bit better, you could get ai generated content, characters and quests, which could make procedurally generated worlds more interesting.
SoraHjort
Heard it's gonna be on the same engine STILL, modified, sure, but.... Sooooo.... yeah expectations are not high.
heartlessninja6
The engine was made to Call Me Maybe and Gangnam Style.
spiceass9000
I’m guessing similar to outerworlds. They do love copying obsidian. But for those who havnt played basically yea there’s planets but each planet has a pretty limited area to explore. Stills fucking amazing game. With great dlc. Stoked for number 2
Someshithead241
Todd will oversell it, it will be glitchy and overrated. Fan boys will eat it up. Baldurs Gate will still win game of the year.
KilliK69
doesn't matter. SF will still be the bigger hit in the long run. provided ofc Todd doesn't fk this up.
Someshithead241
Especially with the rerererererelease
VulpesIncendium
Probably the same way as Mass Effect 1 and Andromeda. You get a "small" patch to explore that in reality is only a few square kilometers, bound by impassable mountains, canyons, or the ever infamous "invisible wall".
Z0op
Or Destiny, still pissed they actually said “if you can see it, you can go there” in interviews before the game’s release. Explore earth! > a junkyard in russia. Explore the moon! 1 crater and some areas around it. And a handful more planets to “explore”, all of which you progress through in a few hours. The most i saw was just space… during load screens
Gdan79
'wait.. how am I in cambridge.. I just walked 200 feet from faneuil hall!'
DefinitelyNotMadeOfBees
Don't blink on your way to Malden, or you'll miss Somerville and Medford.
WaterUnderTheRocketAppliances
Remember the tiny little planets in Super Mario Galaxy?
daranthered
New Vegas got Southern Nevada down.
mak10z
indeed, Obsidian struck gold with NV :)
PlaceHolderTitle
It’s gonna have “16 Times the Detail!”
mak10z
Crank those Todd rays to 11!
Ifekinlovesauerkraut
and - more importantly - half the gameplay that Oblivion had. Good thing I abandoned the hope that they ever make a decent RPG and instead try to embrace their take at whatever FarCry version came out the year before. Not at full price, of course. I wait for the sale where it's at 50% or less. Including all DLCs.
Aksuuuh
Answer to your question:
BuickRiviera
I mean at least 10 whole people live in Solitude, the capital of all Skyrim.
Jopler420
The rest are out getting shot in the knee
TheBunnyPants
I'm so happy for them!
mak10z
Whyyeah
well yeah...you came to the wrong planet...you were supposed to go left at the sun..and see you went right...and thats how you got to antapolis
PodolKev
I honestly have no hope, i'm just torn at buying to see if it's hilariously bad and making it meme worth it to play, or simply bad and wait it's on sale or not buy at all. 1/2
PodolKev
For reference, i had no problem playing Skyrim on PS3 and Kingdom Come : Deliverance on PS4 a few times (even a playthrough with all bad perks) even though the textures were struggling to charge because of how much i enjoyed the game. 2/2
TheFastpaws
Shame they ruined the story element to push base building.
GnomeDeGuerre
Wishing and hoping for a Homeworld game with planets in.
cheesedogs
I'm thinking it'll be 90% procedurally generated featureless wasteland
MightyIink
Big wide open wastelands with just 1 tiny city on the surface.
AllSystemsNominal
Split it up into lots and lots of small maps.
adiving
With those absolutely mental loading times F4 sometimes has? ugh
BenderBendingRrrrrrodriguez
Yeah, walking from Concord to downtown Boston in a few minutes was unpleasantly uncanny.
ENCHANTMEN
Making it realistically sized would result in a spread thin design effort. I'd rather have a tightly custom-made map of fun areas than a barren realistically ginormous wasteland.
FallenWyvern
I'm the opposite. To me, an apocalypse without long spans of quiet turns it into a theme park. "Yeah the bomb dropped and destroyed most things. So today if you walk more than 10 seconds without bumping into someone or something of interest, it's a bug".
ENCHANTMEN
Games that feel like massive open areas (New Vegas and BOTW for example) are still waaay smaller than IRL. If it were, the game would be 99.9% walking.
FallenWyvern
Yeah, I mean more the fact that fo3/nv/oblivion all space out encounters but Boston is very very dense. Obviously we don't want 1:1
BenderBendingRrrrrrodriguez
I'm not questioning the practical limitations, just saying that for me, the dollhouse scale of open worlds is something that breaks immersion a bit.
ENCHANTMEN
Yeah, the trick is to make it *feel* big while not actually being big. The 7,000 steps in Skyrim, for instance, is only a few hundred, and High Hrothgar is more of a large hill than a mountain. But via clever sightlines and visual effects it looks like a giant mountain, and the monuments and encounters scattered about makes it feel like a long journey.
BenderBendingRrrrrrodriguez
My personal preference is how Witcher 1 and 2 handled perception of scale. Those games weren't actually open world, but they had realistically scaled open districts, and a lot of care went into the *impression* that the playable areas were part of a larger whole.
ENCHANTMEN
In Elder Scrolls Daggerfall, they had a realistically sized province, with thousands of citizens in many, many towns. And it SUCKED.
excusemecomeagain
Yeah, it shouldn't be a hot take these days that it's the content of an open world setting that makes it good, not the scope. I'd always rather have a smaller but more detailed space to explore.
Z0op
Absolutely, but a lot of games calling themselves openworld have no business doing so. Most of em are still very linear (more like a central hub to some areas rather then being an actual openworld) and/or give impression you can go wherever you want, but get blocked by invisible walls… Horizon for example, story and atmosphere and all is great. But the openworld aspect of it is pretty bullshit (especially since enemies respawn if you walk back and forth a hundred meter)
Z0op
Just a personal gripe, i know Horizon was very well received, but such things annoy me to no end, promising freedom in how you want to play the game, but theres actually none, maybe you can swap the order of a few quests, but a replay of horizon and i found i was doing exactly same as first time… i#
ENCHANTMEN
Similarly, Elite Dangerous features a realistically sized galaxy with billions of star systems and fully sized planets to land on. They're all featureless wastelands not worth exploring.
Z0op
Starfield will likely have the same problem, a thousand procedurally generated planets? Ahyup.. i just hope they have at least a handful of actually fleshed out planets for the main quests to take place and those other planets are just for Preston to complain about the settlements there
idiotsonfire
And people are so assmad that Star Citizen doesn't have 200 systems yet, when they had to invent server meshing first in order to be able to handle the strain they knew multiple systems would create.
Axianamos
I'm assmad that it's the game with the most funding in history and it's still a piece of trash
idiotsonfire
Yeah, you know, building a game that's intended to have both a AAA singleplayer, and an MMO multiplayer, where five years into development, they had to create a new engine from scratch, with the development time on a new engine from scratch ranging anywhere from five to seven years on average, that's all cheap and the money that's being used to hire more devs every single year since start, to fix these problems, is a waste of money.
BigOrangeCats
Bethesda also did Pittsburgh and like, North Carolina (wherever Point Lookout is). Plus FO76 is in West Virginia, and I can’t think of any other game that remembers WV even exists. As a Philly resident it’s annoying that they hit literally all the surrounding regions, but northern WV and southern-central PA are basically the same place.
BigOrangeCats
It’s Maryland and not North Carolina, I looked it up and apparently it’s a park.
NotAPervert
Fallout Philly would be baller as fuck
spookyu
Real talk, regardless of your opinion on the game that map was done incredibly well for FO76.
GhostMutGaming
Best FO map to date.
smax410
Didn’t they do Acadia national park too?
ThadSupersperm
They did, and did a great job with it.
BigOrangeCats
Idk I’ve spent a lot of time there recently so I hope so. Bar Harbor is a shit place to visit but Acadia is incredible.
mikeatike
There was a burger place in market Square that had the cover of The Pitt DLC painted on the wall as a mural. But like every other place in Market Square it eventually burned.
ThePiedPiperofRuination
Point Lookout is in Maryland, btw. Just looked it up because I got a little excited about a Fallout location potentially based on my home state.
BigOrangeCats
Yeah I didn’t realize that until now, my bad. Is the park cool?
ThePiedPiperofRuination
I haven't been myself. I should've clarified my home state is North Carolina. Reading your comment, I was a little surprised that NC would even be in a Fallout game and had to check where Point Lookout is.
BigOrangeCats
I’ve spent a lot of time in NC because I love fishing and you guys have it all ready to go. But also, fucking Pittsburgh is a place in fallout. You ever been to Pittsburgh? It’s a city based around Iron mines and a shitty hockey team. Yeah I said it, get at me penguins fans.
billstranger
Point Lookout is from a FO3 DLC, but the fictional Fort Constantine which appears in (I believe) the base game is also in Maryland
XeononSolomon
How do you think I feel as a Canadian when they mentioned Ronto but then don't give us Toronto or even fucked up Niagra Falls
Sayagain
Fallout Canada, ope sorry boot that just ganna squeeze right by ya. Here's all my belongings. Do you want my left leg on your way out?
ThisGuyPostingThings
I was going to make a "Fallout Hamilton wouldn't even need to change much" joke, but the city's looking better than I remember.
DorkJedi
time to start coding Fallout: Earth. You start. I'll jump in later.
BigOrangeCats
Hey man, at least you get mentioned in the annexation. I have yet to hear about Philadelphia. I’m assuming everyone left it alone, which makes it just as hostile and full of ghouls as the rest of the fallout world.
onlyhalfghost
pretty sure Fallout Tactics mentions Philly somewhere, but it's been a long time since anyone cared about FOT
BigOrangeCats
This was a joke btw, it’s already full of ghouls and hostility.
MeekrabJones
I think it'll be more interesting to see how well (or poorly) it'll perform using the same 12-year-old engine. If they still use Creation Engine 2 for Elder Scrolls 6, it'll be a mess and players won't be happy. FO4 already looked outdated on release. 76 wasn't much better.
Noevilgifs
Modders love the engine tho
ThisIsYourLifeNow
Yeah, at the rate they released new-new-new-new-new releases of Skyrim, they should have made enough $$$ to create 10 new engines
TypicallyVigo
Bethesda Studio is propped up by two main support pillars; for some reason not having competition in their genre and modding. I have absolutely no faith in their ability to make something like Starfield work lol. P.s. specially not a game that looks so gunplay focused when I think back to how Fallout guns feel to aim and shoot
70m4h4wk
I would love to see some proper competition for the elder scrolls/fallout niche but "iT dOeSn'T sElL"
7Rhymes
4's humans looked fine but everything else looked... Leathery? Like there's something going on there. Maybe it's the textures. 3 and NV had textures with more detail to make up for the simpler models, maybe that's why.
LonelyHumanBoy
I think that issue stems from an overlay they used in Fallout 4 and 76. I have a mod that disables that overlay and the textures are super detailed. The issue i think is that they wanted to make it look more "animated" and used said overlay to blur the resolution on objects to make it look smoother to hide faults... It doesn't work right.
stulfer
All the games you mentioned used creation engine 1, I don't believe any games have come out on the newer creation 2 engine.
DWandRFaremyspiritbeings
I'll question whether it's a real bethesda game if it doesn't continue the tradition of morrowind/gamebryo that all their games have where if you touch an object on a shelf, all the other objects on that shelf slide around.
RyanHaynes
Isn't it because they're static, basically glued to the shelf, until you mess with it, and the game makes them all dynamic at the same time?
LonelyHumanBoy
Correct, there is an attachment layer that gets disabled when the player interacts with it, causing the other objects to default to their physics engine trigger. Since layering by hand is impercise, some objects are sitting a hair above the object they are supposed to sit on, causing them to fall.
echoawoo
Morrowind didn't have a physics engine for objects, only actors. It was Oblivion that introduced that particular bug.
ilovedogknots
I love the creation engine because I can be the god of the world and bend everything to my will with the console!
LonelyHumanBoy
That can be done in any engine with a console available to the player. The main crux is the syntax requirements, Gamebryo/Creation is an amazing tool compared to how clunky something like Source Engine is in how you operate its command systems for editing.
ilovedogknots
The other amazing thing the engine does is keep track of so many things, if I knock some props around it will still be where I knocked it
Ifekinlovesauerkraut
You are not a software dev and it clearly shows.
MaceDJ
Is that supposed to be an insult?
evilspyre
Planets will work by you picking a landing site, that generates some cells around the area. It wont be properly free-roam or free fly or anything like that since its the same engine. Can't move your ship without going into orbit and picking a new landing site.
heartlessninja6
That would be upsetting.
evilspyre
They already said thats how it will work. Fairly obvious it would be the same engine more or less and also has to work on consoles too.
MeekrabJones
Yep. In other words: Loading Screen Simulator.
evilspyre
Yeah, there wont even be any ground vehicles, but I guess modders will fix that since it will get dull walking everywhere.
LonelyHumanBoy
They managed to script cars into New Vegas, im sure someone will find a workaround.
Frankasti
You made me google it. Starfield will use Creation Engine 2 which is a new 3D engine. FO4 used Creation Engine, its predecessor.
MeekrabJones
It's not a new engine, it's a Frankensteined version of CE1 that they've just been tacking stuff onto for years. They just added more than with previous games and finally slapped a 2 on it. It still falls short of what an actual upgrade would be. The biggest notable change that they're touting is improved lighting. Whoopty-fucking-doo.
Frankasti
I mean, we don't really know if this new version is good or not but that's not the point here. The fact that they built up from CE1 does not make it the same. Good or bad, it's not the same engine.
Ifekinlovesauerkraut
Oh, you mean like UE4 is a "Frankensteined" version of UE3 and UE5 is a ... why am I wasting my time here?
MeekrabJones
There is a noticeable increase in performance between editions of UE. The absolute best footage of Starfield so far is still pretty average. I'm well aware engines build on the previous version, but even Bethesda has said that it has a large majority of the same specs as CE1. They added volumetric lighting, which has been around for years and years, and some minor NPC AI tweaks that were needed 10 years ago, let alone adding it now.
Ulthirm
I think Source engine would be a closer parallel. Given it's history is quite similar to CE
TheOtherGuy1
Cause people who parrot creation bad and would rather molders be neutered than see the issue isn't the engine it's the dev. Atarfield is the first bgs game we will see from them where they may finally be off of famine mentality